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06 May.,2024

 

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My way to 3D modeling DV dragons - DragonVale Wiki

In the summer 2014 a dear member of the forum posted that Hasbro encouraged DV fans to sign up as artist, design and upload 3D models, and even sell them to other fans.

I was thrilled. In my youth I often created dragons with Fimo. To make some DV dragons out of Fimo wouldn't be a problem. But this time it had to be a digital design, because Hasbro made an alliance with Shapeways which is named SuperFanArt. Shapeways is a 3D printer provider.

Could I do this ? I had worked with Sketchup before, but only to rebuild our living room to see if the chosen new furniture would fit. Those forms had all been rectangular. But dragons are not rectangular ! Not at all ! Dragons have natural forms with curves and Spikes and everything like that. If I wanted to model a dragon, it couldn't be done with Sketchup.

Shapeways has some great pages with a lot of information for (beginning) designers. So I learned that I could use blender which is a free software. I downloaded and installed it. The first approach was discouraging. The handling of blender is not intuitive at all ! (Maybe if you are familiar with 3D-design, but not for a beginner)

I decided to give in, relax and wait what great models other established designers would come up with. We went on summer holidays and nearly two month went by. Nothing happened on SuperFanArt.

I was tempted again to give it a try. If there had been already a lot of models I wouldn't have run with it. At first I really made a dragon out of Fimo. My first DV dragon was the juvenile Mud dragon (which is one of my favorites)

Then I looked for another opportunity to elude this curious blender : I searched for programs that build a 3D-model out of token photographic pictures. As I didn't want to invest money in this try, I ended up with 123DCatch. Again the first attempt was demoralizing. But after several turns of photo sessions and uploads I got something that looked at least similar to the mud dragon.

It was clear that I would have to edit the model after importing it in blender. (What you can't see on the picture is that the dorsal spines are kind of melted together, just as the claws too. The mouth is not open, it only looks as if due to the texture put on the mesh. And finally the texture itself had some "holes", meaning that the dragon lacked color in parts where my camera view hadn't gotten.)

I put everything on hold again. Instead, a bit like a stubborn child, I made another dragon out of Fimo - this time an adult Century dragon.

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After a while my stubbornness vanished. I decided to think of the whole thing as "my project". As a lot of people don't like the Mud dragon as much as I do, I decided to proceed with the Century dragon. While still looking for someone who could scan my model and put it into digital 3D, I also took another 123DCatch session and began to familiarize myself with blender. There can be found a lot of tutorials and videos in the internet.

Step by step my model went from

To

When the "outside" was finished I looked for tutorials for blender and 3D printing. Again there was a lot to learn. My model looked good in blender but it had some errors (intersections, non flat faces) which would prevent a print. Also there are a lot of restrictions associated with the material you chose to print your model in. One material can be printed with a wall thickness of only 0.7 mm whereas another material needs walls that are at least 2 mm thick. In addition it is recommended to make the models hollow, to save material, which makes the model cheaper. Shapeways has two materials that provide multiple colors : Full Color Plastic and Full Color Sandstone. While the price per cm^3 in Sandstone is cheaper, the Plastic material allows much thinner walls and more details. So I decided to go with the full color plastic. I made my dragon hollow, gave him the right wall thickness and corrected all the errors (which alltogether took me some weeks). Then came the final day when I uploaded my model to Shapeways for the first time. After short difficulties (due to a simple mistake : in the file I uploaded was a path that had to be eliminated) it actually went through and I could see my dragon on shapeways !

Then came the shock : when I wanted to order my model I couldn't choose the full color plastic material, I just couldn't find it. A research resulted in the awareness that the material full color plastic is still in test modus and at the moment only available for special pilote designers. I must have overseen this. What a disaster ! I couldn't print my model in colour. I could order it in white strong and flexible, which is a white sort of plastic or in some other plastic of one single color but not in multicolor. So, the one and only available material with multiple colors given at the moment is the full color sandstone. But that material needed much thicker walls and wires. I would have to make a lot of changes to my model...


Adopting my model to the new material was a challenge. I tried to make the inside mesh smaller so that the space between outer and inner mesh would grow which means thicker walls. But from 0.7 to 2 mm it's a big step. In addition the escape hole had to be enlarged. (The escape hole is a hole in the model, mostly placed at the bottom. Through this hole the not used 3D powder of the inner concave can get out to be later reused). The efforts of trying to make the dragon hollow ended when I realized that the escape hole would have to be as large as the whole bottom of my dragon which wouldn't work. I made a simple test if it would get cheaper to enlargen the whole dragon so much that the escape hole could be placed or to make the dragon a bit smaller but solid without the concave inside. It turned out to be the latter (which is easier to design too). The next problem were the spikes which were too thin for the sandstone. I really struggled to keep all those spikes and alter only there forms. It just didn't work. In the end I eliminated all spikes and made new ones. The quantity was fewer but each spike was bigger. Finally I uploaded a model which went through the wall thickness test for sandstone. I ordered one in color and one with the right amount of spikes in white strong and flixible.

Jippieh, my project ended successfully !

And now ? What to do with all these new things learned ? Make another dragon ? Yes ! It was obvious to fall back on the model of the Mud dragon where "only" some corrections had to be done. This second project went much smoother. Soon I uploaded the Mud dragon on Shapeways.

There it is. Ready to be printed. I haven't ordered it yet because the shipment is not so cheap. I will wait till I have another dragon and then order them together.

At the moment I'm working on a third dragon. This time I go another way. I didn't made it with Fimo first. Instead, I design it directly with blender. When I'll finish it, I'll post a picture here.


In the meantime I wish to everyone good luck with their breedings! And I really would love to see more DV dragons on Shapeways. So, if you are a 3D designer, if you know one or you'd like to become one : go ahead, give it a try !

January 10th 2015

Today I uploaded my next dragon model to shapeways. It's a Salamander Dragon baby

This is the first model that I modelled directly in blender. (The others had beeen made with Fimo first then were somehow scanned and edited)

I'm not quite sure, if I like it this way though. When making it with my own hands (analog) they don't become so even which looks much more natural to me.

What do you think ?

February 24th 2015

Since Easter is approaching, I want to show you some eggs that I created for 3D printing. The images with the white background are only digital previews whilst the one with the red background and the one with my hand are real photos. The eggs lose a bit of color when 3D printed and the contrast is not as good as in the preview because the eggs are so small.

I'm still working on th next dragon :)

March 6th 2015

Today I finally finished my next 3D model : the Electrum dragon. (I hope, you enjoy it, Ellie :) ) I was working on it since the end of December 2014.

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