When to Use VR Interactive Equipment?

24 Jun.,2024

 

How and When to Use VR, AR, and Game Technology for ...

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Experiential learning in 3D worlds is an exciting, highly effective way for learners to practice skills through virtual experience. These technologies are not one-size-fits-all, and it&#;s not always clear what is practical and effective for specific learning goals.

We&#;re going to dive in and take an unvarnished view of these technology to help you make an investment decision your learners will love. Then, we&#;ll wrap up with a fun exercise to illustrate the differences.

Why is Virtual Experience So Essential to Training?

Because conventional training often doesn&#;t translate effectively to performance.

This failure largely stems from the fact that we learn and retain more through experience. That is, we learn the skills to apply knowledge, through personal experience. Therefore, to effectively translate knowledge into performance, we must simulate real situations in which learners can safely practice, ideally with expert mentoring.

Traditionally, this practice is done in small groups at a physical location, often with one-to-one coaching. This approach is difficult to scale. With virtual technology, we can provide authentic practice and mentoring across the entire organization, using a library of content.

What are Examples of Immersive, Virtual Technologies?

Immersive technologies make the trainee or player feel like they are &#;in it.&#; From a learning perspective this immersion creates a powerfully effective way to practice applying knowledge. Learn by doing.

Game technology and video games have immersed players in 3D virtual worlds for decades. Though the user is viewing a 2D screen, this technology is highly effective at making the player feel like they are &#;in it.&#; Trainers have effectively utilized this technology for many years to create 3D virtual experiences on any device.

Virtual reality (VR) on the other hand, places a small 2D screen in front of each eye to create the illusion that you are in a virtual 3D world, where you can look around much more naturally than you can on a 2D screen. So, VR is simply a new way to experience a virtual world with a headset.

Augmented Reality (AR) provides visual overlays on top of what we are seeing in the real-world, to augment what is seen. It creates a virtual experience in the sense that more information is injected into the real-world scene.

Other Terms:

Extended Reality (XR) is a new term that encompasses all virtual forms &#; VR, AR, and MR.

Mixed Reality (MR), or hybrid reality, merges real and virtual worlds where the two can interact. MR is not used much in training, so it will not be considered further.

Let&#;s start with Virtual Reality

There&#;s a lot of pressure on corporate training organizations to include virtual reality (VR) in their training. When does the investment make sense? What sort of training is it best suited for? Let&#;s dive in&#;

Types of Virtual Reality and Training Use Cases

  • Video. A 360-degree video of locations or situations is the least expensive option. The user feels like they&#;re there, and the addition of branching, or other in-world interactions, increases engagement. Companies like STRIVR and Uptale provide platforms to shoot 360-degree video.

    Use Cases: Walmart rolled out this type of video training to show departmental operations, and demonstrate how to handle spills, and safety issues.
  • 3D Environments. Building a simple 3D environment containing interactive objects, such as a virtual piece of equipment, is the next level of content complexity for VR.

    Use Cases: Companies such as Heartwood and PixoVR provide this type of VR (and AR) for training in construction, manufacturing, energy and utilities, as well as for first responder training environments.
  • Game-like Worlds. Creating custom virtual worlds with human characters and interactive objects, is the most expensive and time intensive option.

    Use Case: Farmers invested in a game to show what it&#;s like to be an insurance adjuster.

When Does It Make Sense to Use VR for Training?

Perhaps the training you&#;re interested in was not listed above. Not all training is a good fit for VR, and it all depends on your learning objectives. Below are some examples and an illustration to use as a guide.

 

When VR is a Good Fit for Your Learning Objectives: The benefit of VR is the ability to look around a physical environment with the headset.

Examples:

  • Learners need to experience a physical environment that is geographically far away (a store, event, or site), very small (molecules interacting in the body), very large (a jet), or too dangerous (reacting to threatening situations).
  • Learners need to learn how to interact with a device or equipment that&#;s not readily accessible.

If the most important aspect of your training is to see what is happening in the environment, or how to respond to a physical situation, then a 360-degree VR video could work well.

If your learners need to recognize diverse physical characteristics of a situation or interact with physical objects, then using VR to interact with a 3D world that&#;s been recreated with game technology can work well.

When VR is NOT a Great Fit for Your Learning Objectives: Often in training, the physical environment is not crucial. Instead, the learning focuses on decision-making that involves conversation.

Examples:

  • Learners need to make decisions that utilize a new business or sales process, or they must learn how to navigate difficult conversations (sales, leadership, customer service).
  • Learners need to reach a diagnosis and decide on a course of action, such as how to manage a patient, or develop and implement an effective coaching session.

In these examples, conversation is paramount, and it can be brought to life by virtual humans using game technology. Here, the goal is to create a virtual interpersonal experience, so the learner can practice making decisions and receive conversational feedback.

The ability to look around the physical environment via a VR headset is not needed to achieve these learning goals, and limits access to the training.

You may be also interested in 5 Things a Virtual Learning Environment Must Have to Be an Effective Training Platform

4 Challenges with VR Technologies

We cannot leave VR without discussing some of the challenges inherent to this burgeoning field. If you have a &#;VR training&#; box to check and a large budget, you can skip this section!

1. New Hardware (Headsets)

Just when mobile technology is powerful enough to provide training experiences on any screen, VR enters the scene and requires new, dedicated hardware! VR headset technology is moving very quickly. For example, Oculus just released another headset, with more capability, within a year of Oculus Go. See comparisons here.

Impact: Expense is a consideration if you want to scale VR across your organization. The headsets are evolving quickly, so investments can quickly become dated. Remember how the first iPad could not run most of the apps released for the second-generation iPad?

2. VR Sickness is Real

About 25 to 40% of VR users experience motion sickness symptoms, ranging from headaches to nausea. The specific causes of VR sickness are not yet known, nor is there any way today to predict who may be intolerant to VR. While there are some claims of solutions in specific circumstances, this research is in its infancy.

The way the visual cortex in the brain processes visual data is complicated, and VR is trying to emulate real-life 3D with lenses. Eyestrain and fatigue are caused by an eye-focusing problem called &#;vergence-accommodation conflict.&#; This is essentially a neuroscience problem, not yet solved by VR manufacturers, that causes discomfort for VR users over time.

Designers can lessen the impact on susceptible users by limiting movement, such as &#;teleporting&#; from one place to another. Also, limiting training time to less than 15 minutes can lessen discomfort.

Impact: Some trainees may have difficulty with the training, and alternative accommodations will be needed. Investment in newer headsets may eventually resolve health issues.

3. Fast moving technology

VR technology today is similar to the way 3D game technology was 15 years ago. Back then, software (game engines) and hardware (PCs and Graphics cards) were evolving rapidly, making development expensive, and software short-lived. Today, a plethora of VR software platforms are competing and changing in concert, with advanced hardware technology. While VR developers may not want to tell you this, their technologies are changing at a fast pace. VR is in the exciting early stages, which is often only suitable for earlier adopters.

Impact: Just like game technology projects over a decade ago, the VR software underlying training programs will have shorter half-lives, due to the speed of advances in the technology. This will not concern early adopters, but it is a consideration for those incorporating VR as part of a longer-term strategic plan.

4. Editing and Analytics

While passive 360° video VR is more straight-forward to edit, interactive approaches to the technology are custom projects. Once published, the content will be difficult to modify over time. In addition, obtaining analytics on a learner&#;s progress will require a custom metrics-gathering system, which must be developed and maintained.

Impact: Updating content may be difficult, limiting the shelf life of the training.

The Immersive Technology Challenge!

Here&#;s a fun little exercise to illustrate the differences these technologies. Ready?

The Challenge

Let&#;s consider two very different training situations where we must decide if virtual reality (VR), augmented reality (AR), or game technology is a good fit.

  1. Deepwater Oil Rig: Train a new division of technicians to troubleshoot and repair equipment on deepwater oil rigs all over the world.
  2. Leadership Training: Train leaders to utilize established coaching techniques, or how to make optimal decisions when handling difficult conversations.

Use Virtual Reality (VR)?

We&#;ve talked a lot about VR so far. Would you consider VR for these training situations?

Deepwater Oil Rig: Training someone on site would obviously be hugely expensive and potentially dangerous. Therefore, remote training makes sense. A low-tech training solution with videos and an interactive training manual would not allow for realistic practice. The cost-savings must be weighed against the risk of failures in the field.

Creating a virtual reality environment, for users to see and work with the equipment, makes perfect sense. One can use interactive game software with VR headsets, in a land-based facility, to do the training with higher-end computers that can handle realistic 3D simulations. Though more expensive to develop, one would expect the ROI to be positive year-over-year, and the solution would scale well. Here is a terrific video showing what can be built.

Leadership Training: Since we&#;re talking about VR here, what in the physical world is important for us to virtualize in order to meet the learning goals? Probably not much. We are focused instead on the conversation here.

Conversing with virtual humans with fully-developed artificial intelligence, like on West World, would be awesome for practicing decision-making and soft skills! This technology does not exist yet though, as any conversation with Alexa or Siri will attest.

We can create interactive, conversational decisions, with virtual humans, using game technology, but the VR headset does not offer much added benefit when your learners are focused on the conversation in front of them. Conversation and responsive mentoring are not strengths of VR.

Benefits of VR Technology for Learning: It&#;s fantastic at immersing a learner in a physical environment that may be too far away, too large, too small, inaccessible, or even unsafe to experience in person. If the physical environment is not critical to the learning goals, a defendable ROI is difficult to achieve.

Use Augmented Reality (AR)?

Here we are talking about overlaying the physical world with additional information through smart glasses like Microsoft&#;s HoloLens, Vuzix, and others.

Would you consider AR for these training situations?

Deepwater Oil Rig: This is a common application for AR. Imagine looking at a complex piece of equipment. The AR software detects the component parts and shows how to take it apart in a virtual overlay, step by step. Now the learner can emulate the steps and do it themselves, all in real time. Here is a great video of AR in action.

Leadership Training: It might be a bit creepy to use AR during a conversation with a real person! Since AR is visual, it would be of no help with decision-making during a conversation. Voice-enabled augmented intelligence may someday help with conversations; for now, it&#;s limited to tasked-based augmentation, where creativity and interpretation of emotion are not needed.

Benefits of AR Technology for Learning: AR is a great fit for just-in-time training, in a specific location, where assessment of the physical environment or equipment is critical to the learning gap.

Use Game Technology?

Game technology can immerse learners in 3D worlds and situations where they control the experience. While VR utilizes game software, what we are considering here is the use of game technology on modern laptops, tablets, or phones.

Would you consider game technology for these training situations?

Deepwater Oil Rig: This would be nearly identical to the VR example. The technology is the same, only without the headset. Many VR applications are designed to also run on desktops and laptops, where the user views the experience on a flat screen. If your objective is to allow remote training, or reinforce in-house VR training in the field, using game technology without the VR headset is a great option. The cost will be driven by the interactivity required, so the ROI will be similar, with or without VR functionality.

Leadership Training: Modern game technology can place a learner in realistic interpersonal situations where they can engage in conversation with virtual humans. Trainees make optimal (and not so optimal) decisions, experience best-practice soft skills, and receive expert virtual coaching, while your organization receives analytics on learner performance. This same approach could be used for training in other areas of situational decision-making, such as sales training or employee management. Choosing a web-based platform can provide a cost-effective way to enable rapid deployment at scale, on any modern device.

Benefits of Game Technology for Learning: A virtual learn-by-doing training platform combines the immersive qualities of sophisticated game technology and gamification, with adult learning methodologies and brain science, to allow learners to practice in responsive virtual situations and receive expert coaching.

Final Thoughts on Applying Immersive Learning Technologies to Training

There are many immersive learning technology options available for training today. We touched on several examples. They are all engaging and exciting! In a practical sense, each technology has its strengths, and if your learning objectives match those strengths, it can be a highly effective solution, with a great ROI.

For more VR Arcade Machineinformation, please contact us. We will provide professional answers.

Hopefully, this post provided a framework to help you evaluate which immersive learning technology is best to meet the learning objectives of your training, and wow your audiences.

About Syandus: Virtual immersive learning technology that transforms knowledge into real-world performance. We immerse participants in realistic virtual situations with one-on-one expert coaching that gives them experience making optimal decisions. Syandus Learning Modules combine cognitive science principles, the realism of game technology, and our customer&#;s proprietary content, to deliver rapid skill acquisition. Modules are cloud-based for easy deployment, fully trackable with embedded analytics, and can be used on any web-enabled device.

VR Applications: Key Industries already using Virtual Reality

Often the news around VR focuses heavily on gaming but VR and XR are going to shape our future in so many more ways than purely entertainment. From healthcare to real estate, recruitment, and education, this article covers 23 industries already using VR &#; and this is just the start.

For anyone who isn&#;t quite up to speed with VR, here&#;s a very brief definition: VR is the term used to describe a computer-generated environment that someone can explore and interact with. A user is immersed in the environment and the brain is basically tricked into thinking what someone is seeing in the virtual world is real.

1. Automotive industry

VR allows engineers and designers to experiment easily with the look and build of a vehicle before commissioning expensive prototypes. Companies such as Honda, BMW and Jaguar Land Rover (JLR) been using VR for years to hold design and engineering reviews, prompted by the pandemic to find new alternatives to traditional clay models.

VR is saving the automotive industry millions in man hours and material, by reducing the number of prototypes built per vehicle line and opening up the design process to a global workforce.

JLR are using VR to hold engineering reviews earlier in the vehicle development process.

2. Healthcare

VR is making a significant impact in healthcare. In November , the FDA approved prescription-use EaseVRx for the treatment of pain reduction in adults. The system uses cognitive behavioral therapy and other behavioral principles such as deep relaxation, attention-shifting, interoceptive awareness, and others, to aid in the reduction of chronic pain. VR has even been used as pain relief for burn injuries.

Healthcare professionals can use VR to better prepare themselves for being in the operating theater &#; whether as a junior doctor explaining diagnoses and treatment plans, or an orthopedic surgeon performing surgery. Companies like Osso VR enable surgeons to interact with medical devices in VR and practice surgery on virtual bodies, helping to increase familiarity with new devices and proficiency in implanting them. Moreover, companies like Altoida are trying to leverage XR and machine learning to develop digital biomarkers for neurological diseases, such as Alzheimer&#;s. This technology platform offers earlier diagnosis, facilitates clinical trial participation, and enables precise monitoring of disease progression and treatment responses.

VR can also be used as a treatment for mental health issues, with Virtual Reality Exposure Therapy thought to be particularly effective in the treatment of PTSD and anxiety. There are many other ways spending time in VR can have therapeutic benefits.

Osso VR provide a surgical training and assessment tool.

3. Retail

The way we shop online is set to drastically change with &#;the metaverse&#;. With VR retail experiences and body-scanning technology, we will be able to try on clothes in the virtual world to see what they&#;d look like in person. Not only is this a time-effective experience for shoppers, but it&#;s also more sustainable because customers will know before they order whether the item fits their shape and size, reducing the environmental cost of production and shipping fast fashion.

Various companies are attempting to bring us the VR shopping experience, including the European retailer ASOS, who invested in software development company Trillenium. Fashion houses like Tommy Hilfiger and DKNY were also amongst the brands that took part in the second annual Metaverse Fashion Week in March .

Brands like Ralph Lauren and Gucci have also worked with VR Studio Emperia to make bespoke, virtual store environments for high end customers to browse their collection.

Ralph Lauren virtual store, designed by Emperia.

4. Tourism

The global pandemic and lockdowns accelerated a lot of developments in virtual travel, with many missing the freedom to travel to different countries, visit world-famous landmarks, and experience a glimpse into another culture.

Imagine being able to experience a guided tour of Barcelona or Budapest from your home in California or Singapore. With VR, you can do just that. You can even take a Harry Potter tour of Edinburgh from anywhere in the world!

In the post-Covid era, the developments in VR for tourism enable you to try a holiday before you buy it. Thomas Cook launched their &#;Try Before You Fly&#; VR experience all the way back in , where potential holidaymakers could visit stores in various countries to experience the holiday in VR before booking it. As a result, there was a 190% uplift in New York excursions bookings after people tried the 5-minute version of the holiday in VR.

VR Expeditions 2.0 is another way tourism can become more accessible, with hundreds of virtual field trips available. From Rome&#;s Colosseum to coral reefs, and the surface of Mars, users can travel the world from the comfort of their own home.

5. Real estate

If you&#;d prefer to stay closer to home, you can look around properties from the comfort of your [existing] home &#; no estate agent appointments or sacrificing your weekend needed.

Companies like Matterport are leading the way for people to explore houses online and get a &#;feel&#; for the space, saving time looking rounds places that might be smaller, darked, or otherwise not what you expected. This way, you can focus your time viewing only the properties you&#;re most likely to love in person.

Besides, some companies like Stucco are using VR for home staging. This doesn&#;t only save costs but also allows real state agents to use different interior design styles depending on the client&#;s preferences.

Matterport 3D camera produces realistic scanning of buildings which you can then visit in VR.

6. Architecture

VR is gradually changing the way that architects design and experiment with their work. VR makes it possible to see not just what a building or space will look like but how it will feel.

For example, if someone was looking to add an extension to their property, they can experience the space and what it will look like before it&#;s physically built and then make real-time changes. This saves the customer and architect time and money, as well as increasing satisfaction on completion of the project.

Architects have been using 3D models for years but using immersive tools allows them to understand and explore the space at the deepest level possible. The BBC even have a TV show in the UK, Your Home Made Perfect, built on two rival architects showcasing designs to homeowners in VR, before they&#;re built in reality.

7. Interior design

It&#;s not just the structure of your home that&#;s getting a makeover in VR. You can now use immersive experiences to mimic the interior design too. Companies like Flipspaces are capitalizing on this, providing users with 3D visualizations of the interior of their home or workspace &#; from lighting to ventilation, color schemes, and products themselves.

Platforms like this don&#;t just help designers and homeowners visualize the look and feel of a property- they also have the potential to drive direct sales for furniture companies like Ikea.

8. Gambling

Fancy yourself as a poker pro? You can play multiplayer poker in VR with Vegas Infinite, formerly Pokerstars VR. It&#;s just like being in a real casino where you can talk to other players and read their body language. You can plan poker, blackjack, roulette, and slots against real opponents and be in with the chance of winning money prizes.

9. Learning and development

The training industry has started to embrace the opportunities VR learning brings, with companies like Bank of America sourcing 10,000 headsets, and Walmart offering VR training to its 1mn employees.

With VR, people can learn through experience in a risk-free space; it&#;s consistent, affordable, and scales. VirtualSpeech, for example, provides VR training for soft skills such as public speaking, active listening, and sales. They blend e-learning with practice in VR and online simulations, enabling learners to build their confidence and skills in VR environments, from meeting rooms to auditoriums.

With the experiential learning VR brings, VR training significantly increases learning retention levels PwC infamously did a study on the effectiveness of VR learning for soft skills, and found people learnt up to 4 times faster in VR.

Learn and practice communication skills with VirtualSpeech.

10. Recruitment

Lloyds Banking Group became the first organization in the UK to introduce VR exercises to assess graduates for its intake. In the future, VR could be used to assess key skills required for a job such as decision making, for job interviews, and could even replace assessment days altogether by bringing candidates together in the metaverse.

This would save both the employer and potential employee time and cost in the interview process, and even attract higher quality candidates, as Deutsche Bahn has found.

11. Entertainment

VR is being used in the entertainment industry to heighten experiences with 360 films (Examples on YouTube) and increase emotional connection with the characters or film itself. Disney Movies VR, for example, takes the user to red carpet events and to an interview with &#;The Jungle Book&#; cast.

VR could also revolutionize the way that media content is made, as companies like Flipside XR have shown. Flipside provides real-time animation and motion capture, enabling creators to built interactive animated shows or live stream animated performances via VR or more traditional channels YouTube, Twitch or Facebook live.

12. Education

VR is revolutionizing education by enabling students to learn in an immersive, experiential way, from anywhere in the world. VR provides the opportunity to democratize education by opening up opportunities to students of all backgrounds, which may not have been possible before. For example, Victory XR has partnered with Engage to provide digital twin campuses to enable students to learn in live, interactive classes from the brightest minds in the world. Another example of VR in Education is the RTC Antwerpen project, the largest XR education initiative to date, which will equip 150K students across 690 schools with immersive learning opportunities.

Other companies like Tech Row enable students to go on a space mission to Pluto, explore Antarctica, and experience the wonders of Machu Picchu. Field trips to the Colosseum and Ancient Rome can be completed from the classroom, and you can even be taken on a journey of the human body as a white blood cell!

Morehouse College Campus in VictoryXR.

13. Sports

The way that we watch sports is already changing, with several VR companies specializing in watching live sports events. You can now watch the NBA, NFL, and other events in VR. BT Sport broadcasted the UEFA Champions League final in 360 degree VR via YouTube and the BT VR app, all for free. You could watch the game from several viewpoints in the stadium, as if you were actually there.

Companies such as Big Screen VR enable people to watch the Superbowl together in VR, and NBC announced it will live stream the opening and closing ceremonies of the Beijing Olympics in VR, as well as provide highlights for some of the events in VR. You can even host a &#;virtual Olympics watch party&#; if that&#;s your kind of thing.

This is a great way of opening up live sports events to people who can&#;t travel to the venue or can&#;t afford tickets to watch the sports in person. Instead, they can get a sense of atmosphere and presence from VR.

14. Art and design

With VR, you don&#;t just create life-size artwork &#; you can be in it. You can actually step into your image and come out the other side. The most well-known application for creating art in VR is Tiltbrush and it&#;s amazing what some people have managed to paint in it. You can also draw, sculpt, create and animate virtual 3D models and sculptures with Masterpiece Studio.

One of VR artist Anna Zhilyaeva&#;s incredible pieces of art, created with Tiltbrush.

15. Events, conferences and meetings

Since VR enables individuals to meet in places virtually, it&#;s no surprise that the pandemic brought a rise in VR events, conferences, and meetings. Platforms such as  Remio VR, Rec Room, and Horizon Workrooms can be used to hold collaborative, interactive meetings with colleagues from anywhere in the world.

You can put on your headset in London, and meet virtually with your colleagues in New York and Madrid, and connect and work with them as if you were all in the same room. With collaboration tools such as whiteboards and freehand 3D drawings, they help remote or hybrid meetings become as good as face-to-face meetings, without the time and cost needed to travel.

Some people are using VR for networking and events. Educators in VR regularly host events in VR on topics including cyberbullying, storytelling, and language learning, which are available to attend in VR or desktop. By bringing people together in VR, attendees can immerse themselves in the topic and virtual space, and build stronger connections with each other compared to events via traditional video conferencing tools.

16. Fitness

When we first wrote this article in , VR fitness wasn&#;t a thing &#; we originally had 21 industries using VR and fitness wasn&#;t one of them. Now, VR fitness apps are some of the most downloaded and used VR apps available, allowing you to upgrade and socialize your home workout.

Two of the most popular VR fitness apps are Supernatural and Fit XR. With FitXR, for example, you join an immersive fitness club with new classes added each day, including boxing, dance, and HIIT. You can even take part in the classes live with your friends to make your workout even more fun, and mimic the social interaction of traditional gym classes. Another use case of VR in fitness is wearing the headset while being on a static bike. Apps like Vzfit and Holofit allow you to bike through real locations or virtual worlds from the comfort of your own home.

17. Wellbeing

With the rise in popularity for wellness and meditation, it&#;s not surprising that, yes you guessed it, you can now meditate in VR too. TRIPP are paving the way for calmer minds in VR with over 40 meditations, breath visualization, and visual landscapes.

Available for VR, and coming soon for AR as well, they claim to be a &#;fitness solution for your inner self&#;, and what&#;s more calming then escaping reality and immersing yourself into a calmer physical space?

18. Social

VR enables people to meet in the same virtual space from anywhere in the world. Once in VR, or &#;the metaverse&#;, people can visit virtual cinemas, restaurants, beaches, concerts, and more together.

There are several big players already building social communities in the VR space, including Meta&#;s Horizon Worlds and AltspaceVR. Horizon Worlds not only enables people to explore virtual worlds together, but they can create immersive content too, including VR spaces specifically for their friends and colleagues.

Horizon Worlds, Meta&#;s social VR app

19. Charity

One of the best things about the rise of VR is its ability to evoke empathy. This makes it extremely valuable to charities as it can be used to increase understanding of an issue by experiencing it either in the first person or as a bystander to specific situations.

People are more likely to be moved to action when they are immersed in a situation, they would otherwise not be able to relate to, or come close to experiencing. For example, in , Unicef used the video &#;Clouds Over Sidra&#; to double their donations towards their work with the Syrian Refugee Crisis. Another example of this is the &#;A walk through dementia&#; VR experience. Created by Alzheimer Research UK, this experience walks users through the heartbreaking reality of what having Alzheimer&#;s is like.

20. Marketing

Marketing is becoming more and more about how companies make customers feel so utilizing the immersion of VR seems like a natural extension. From Topshop providing fashionistas with a front row at London Fashion Week with a VR headset, to Tom&#;s shoes taking customers on a trip through Peru to show where each pair of shoes they donate goes to, the heightened sense of connection through VR is sure to make you remember and connect with these brands.

VR marketing is also becoming popular for universities to create virtual campus tours of universities. Princeton, Yale, and Columbia have all tried this out as a way for more students to be able to see their campus.

21. Recreation

Many real-life hobbies are now available in VR, and the immersive, social experience makes them all the more enjoyable and accessible. If you&#;re a fan of cultural activities, you can visit museums such as the Natural History Museum in London or if you&#;re into sports, you can play golf or football in VR.

If you&#;re more of a thrill-seeker, you can head to Guizhou in China to VR Star Theme Park, where there are over 40 VR rides.

VR Star Park in Guizhou, China.

22. Law enforcement

As with the military, police forces are using AR and VR tools from companies like VirTra to train personnel in simulated scenarios complete with visual, auditory, and physical stimuli (ranging from barking dogs and street noise to the recoil of discharging a weapon).

The technologies even enable police forces to escalate or de-escalate trainees&#; simulated interactions with individuals inside the virtual training environments, helping learners practice making judgment calls and critical decisions under stress.

A group of University of Alabama researchers had collaborated with law enforcement officials to measure brain waves during VR police training. One of the lead researchers said the work may &#;improve training of officers and positively affect the hiring process.&#;

23. News and journalism

You can now watch news stories and documentaries in VR. The New York Times has already entered this space, and it&#;s only a matter of time before other media outlets join them. In the NYT VR app, you can experience stories rather than just listen to them, as if you were standing opposite the journalist where the story is happening.

VR is likely to influence your workplace, hobbies and social life in the future &#; and that&#;s sooner than you may think. The possibilities of VR are endless; the only things we can&#;t replace in VR are eating and sleeping&#; for now.

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